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Saturday, May 3, 2008

Sun True Rune


Previous Bearers: Armes Dynasty King, Arshtat Falenas
Current Bearer: Falenan Royal Family
Child Runes: Dawn, Twilight
The Sun Rune which governs over light, warmth and nuturing is the treasured possession of the Queendom of Falena. Previously belonging to the Ancient Armes Kingdom, the Rune requires the bearer to also possess the Dawn Rune and the Twilight Rune, which are related but not True Runes, to avoid the side effects of the Rune. However, the King of Armes, at the time, did not possess the two other Runes and began to go insane, eventually causing the destruction of the land to a barren wasteland, while thereafter nuturing the land once again, turning it fertile. When the Queendom of Falena came into existence after the land was nutured once again by the Sun rune, the Runes of Dawn and Twilight were kept in palaces near Sol Falena, with the Sun Rune itself kept in the Sun Palace proper. Much later, the Dawn Rune was stolen, during which time Arshtat Falenas took the Sun Rune onto her own body and used it against the town of Lordlake, essentially destroying the land to end a growing rebellion. As the Dawn Rune was never recovered, Arshtat was slowly driven insane by the Sun Rune. She died during a violent coup, whose executors attempted to use the Sun Rune themselves to enforce their control over Falena while the Queen's son raised an army to stop them. After a long civil war, the Sun Rune was recovered. During the final battle, the nuturing powers of the Sun Rune was activated through the will of the 108 Stars of Destiny as well as the combined influence of the Dawn and Twilight Runes. The powers of the Sun Rune brought back the life of Lyon, bodyguard and soulmate of the Prince. The rune is thereafter housed in Sun Palace with the Dawn and Twilight Runes alongside it.
Although he technically never bore the Sun Rune, Marscal was able to translate Sindar texts and is able to draw power from the rune.

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